GAM536 3DSMAX Lab Eight: Smoke Simulation solution

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Description

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In this lab, you are requested to complete the following tutorial provided by Autodesk.

https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2018/ENU/3DSMax-Tutorial/files/GUID-F63B1A12-0D9D-42FB-88C6-7D8345413809-htm.html

 

The tutorial uses particle flow to generate smoke. You are requested to complete the following items during the tutorial:

  • Create a particle flow that behaves like smoke
  • Set up particle geometry that changes over time
  • Create material to model smoke
  • Apply smoke to other parts of scene
  • Generate embers from the burning Jeep

 

 

 

 

 

 

 

 

Note:

Before you start, read the “Preparation for this tutorial” section in the first page of this tutorial.

 

To submit:

  1. Once finished, select a good perspective and capture a movie (AVI) from your animation.
  2. Submit the animation file along with your original .max file separately through blackboard before the deadline, i.e. DO NOT ZIP THEM.

 

Note: Late submissions will receive zero grade.