EE316 LABORATORY #3 Programming Logic on the Basys3 FPGA Board solution


Original Work ?
Category: You will Instantly receive a download link for .ZIP solution file upon Payment


5/5 - (7 votes)

PART 1 – AND Gate
PART 2 – Sprinkler Valve Controller
PART 3 – BCD to 7-segment display
Figure 1. Basys Board
Lab 3 contains 3 parts:
– Part 1: Guided Design
– Parts 2 and 3: Individual Design
The purpose of this lab is to get familiar with:
i. Design and Synthesis using Xilinx Vivado.
ii. Learning Basys3 Board Components and FPGA pin routing.
iii. Understanding of Configuration Files.
iv. Synthesis and Implementation of Combinational Logic Applications on FPGA.
v. Basys3 Board Programming
• PC (Laptop)
• Digilent’s Basys3 FPGA Evaluation Board
• Xilinx Vivado Design Software Suite
We will adhere to the following industry-standard flow for FPGA-based designs.
Figure 1. Major steps of the flow for implementing designs in FPGAs.
Part 1. Design, FPGA Synthesis, and Testing of a 2-input
AND Gate
In this guided FPGA application development experiment, we will design and test a
combinational AND gate on the Digilent’s Basys3 Board.
Figure 3. AND gate truth table + logic gate
AND gate and its associated truth table are shown in Figure 3. The goal is to realize this
gate on the Digilent Basys3 Board. The switches SW0 and SW1 (ON/OFF) correspond to
A and B (inputs) in the truth table and Z (output) corresponds to the LED0 (lit
UP/turned OFF).
Figure 4. Basys3: Switches (SW0 and SW1) and an LED (LED0)
A guided step-by-step procedure is provided for this part. A video tutorial on getting
started with Vivado and Basys3 board, provided by Digilent is very useful and you are
encouraged to watch it on this link.
Step 1 (Creating a new project) – As done in Lab 2, the first step is to create a new
project in Vivado. Go to File -> New Project, to open the wizard for new project creation.
The wizard will prompt you to enter Project Name (can be named as Lab_3) and
location. Project Type can be selected as RTL Project (and check the box stating Do not
specify sources at this time). We will be using Basys3 board in this course, and its part
number is XC7A35TCPG236-1. Hence, this board needs to be selected in the Project
menu. Click on Finish to start the new project. If required, please refer to the Lab 2
manual for a step-by step screenshots of this step.
Basys3 board belongs to the Artix-7 Family, cpg236 package, and its speed grade is -1.
The information about this board is also written on a chip in the center of the board, as
shown in Figure 5.
Figure 5. Basys 3 Board Information
Step 2 (Design Entry using Verilog) – As done in Lab 2, add a source file to your
project and name it, for example – “myAND”. Make sure Verilog is selected as the File
type, as shown in Figure 6.
Figure 6. Adding source file to the project
For the AND gate design, there are two inputs (a and b) and one output (out).
Figure 7. I/O port definition of AND gate
In the generated file myAND.v, the Verilog code of the module needs to be written.
Since it’s just a single 2-input AND gate, the module definition is simple and the code is
given below.
For testing the code, a testbench (named, for example – tb_myAND) is required which
can be created as a simulation source as done in Lab 2. All the four input combinations
will be tested and the code for the testbench is provided below.
Step 3 (Circuit Simulation and Verification) – After completing the module and
the testbench definitions, the next step is to run the simulation to verify the circuit
behavior. Upon running the behavioral simulation as done in Lab 2 and zooming to fit
the waveform, it will look like Figure 8.
Figure 8. Simulation Waveform for an AND gate
Step 4 (Adding a Constraints file) – Once the code is validated through simulation,
the next step is to implement it on FPGA (Basys 3 board for this course).
For FPGA implementation, the first step is to map the inputs/outputs used in the
Verilog code to the actual (physical) pins of the FPGA board. This is done using a
constraints file, which needs to be added to the Vivado project.
Download the master constraint file (Basys3_Master.xdc) from the course’s Canvas
page under Files → Labs → Basys3 FPGA Board and save it in your project folder. This
file contains the definitions of all the ports available on the Basys3 board, and the ports
which will be used in the project will be uncommented as shown later. To add this file in
the project, go to File → Add sources → Add or create Constraints → Next → Add Files
and then select the Basys3_Master.xdc from the location where it is saved. Also, it is a
good practice to create a separate copy of constraints file and not change the master file
for each project since the number and type of I/Os vary. Hence, ensure that Copy
constraints files into project option is checked as shown in Figure 9, which makes sure
that Vivado creates a copy of the constraints file for that project in the project directory.
Click on Finish to add the constraints file to the project.
Figure 9. Add or Create Constraints dialog box
The file will be visible under the “Constraints” tab in the Sources pane, as shown in
Figure 10.
Figure 10. Constraints file in the Sources pane
Double-click on the constraints file to open it, file and familiarize yourself with its
contents. Since this file is used to map the I/O of the board to the ports of the code, the
file has mapping for all different I/O the Basys board has – like Switches, LED,
7segment, etc. For example, in the switches section, Pin V17 corresponds to sw[0]. This
can be verified from the board as well, where V17 is printed under SW0, as shown in
Figure 11. Essentially, it means that if there is a port sw[0] in the code, it will be mapped
to V17 on the board. Hence, it is imperative to take care that the ports in the code are
mapped correctly to the I/O resources on the board. Also, since the master file has
definitions for all the ports, only the lines corresponding to the required ports should be
uncommented and edited and the remaining ones should not be uncommented.
Figure 11. Pin Mapping
Now, the FPGA pins need to be mapped to the corresponding ports defined in the
Verilog module.
– Input “a” is to be mapped to SW1, hence to Pin V16. To achieve that, write “a”
instead of “sw[1]” in the constraints file.
– Input “b” is to be mapped SW0, hence to Pin 17. To achieve that, write “b” instead
of “sw[0]” in the constraints file.
– Output “out” is to be mapped to LED0, hence to Pin U16. To achieve that, write
“out” instead of “LED[0]” in the constraints file.
The uncommented lines in the constraints file are shown in Figure 12.
Figure 12. Constraints file
Step 5 (Implementation on FPFA board) – After completing the mapping, the next
step is to run synthesis. From the left pane, click on Run Synthesis and click OK on the
Launch Runs pop-up window.
Figure 13. Launch Runs window
Once synthesis is complete, the next step is to Run Implementation. Click on Run
Implementation on the left pane or the pop-up window after Synthesis completes and
click OK on the Launch Runs pop-up window. It will take about a minute for the
Implementation run to be complete.
After Implementation is complete, Bitstream needs to be generated. Click on Generate
Bitstream on the left pane or the pop-up window after Implementation completes and
click OK on the Launch Runs pop-up window.
After Bitstream generation, make sure the board is connected to the PC and turned on.
Click on Open Hardware Manager → Open Target →Auto-Connect. This will be
required to do only once until Vivado is not closed and once the board is connected to
Vivado, this step can be skipped in the future runs. Finally, to program the device, click
on Program Device → Program.
At this point, the design should be mapped onto the FPGA in your board. You should be
able to toggle SW0 and SW1. If both are toggled up (which signifies both bits are ‘1’),
then LED0 should turn ON, as expected from the AND gate truth table. This state is also
shown in Figure 14.
Figure 14. Switches and LED mapping the AND gate functionality
Table 1 summarizes the observations.
Down Down OFF
Down Up OFF
Up Down OFF
Up Up ON
Table 1. LED0 as function of SW1 and SW0
LED0 is
turned ON
SW1 and SW0
switched up
PART 2. Implementation of Sprinkler Controller
In this part, you are required to implement the Sprinkler Controller system, which was
designed in Lab 2, on the Digilent’s Basys Board.
1. Use the specifications from Lab 2 regarding the system function. The code from Lab 2
can be re-used.
2. Assume that the on-board LEDs act as sprinkler valves – map each output (d0, d1, …,
d7) to exactly one LED.
3. Control the sprinkler valves using the switches on the board – SW2 = A, SW1 = B,
SW0 = C and SW7 = E.
Deliverables and Demonstration
i. Constraints file
ii. The functioning of the decoder should be shown on the Basys3 board as per
the specifications.
PART 3. BCD-to-7Segment LED Display
Part A: Using a truth table, design a gate-level implementation for the BCD-to7segment decoder, which converts a 4-bit BCD number to its corresponding 7-segment
display output. The functioning of the 7-segment display is given in the Hints section
Part B: Implement the design of the BCD-to-7segment decoder described above using
structural (gate-level) Verilog description and implement it on the Basys3 board (Use
switches SW [3:0] to control the decimal number displayed on the right-most LED
display AN0 on the board).
Hints and Care-bouts
i. A BCD (Binary Coded Decimal) number is to be displayed on the 7-segment
display. The highest number that can be displayed is 9. Hence, in terms of binary
numbers, 4 bits are needed to map digits 0 → 9 to their binary values “0000”,
“0001”, “0010”, “0011”, …, “1001” respectively.
0 → 0000
1 → 0001
9 → 1001
Hence, 4 different inputs (or a vector of size 4) need to be defined in the code.
ii. The 7-segment display is shown in Figure 15.
Each segment (a, b, …, g) is a different output which needs to be controlled
independently. Consider the following examples –
• To print digit 0 on the 7-segment display, segments a, b, c, d, e, f need to
be turned on.
• To print digit 1, segments b and c need to be turned on.
• To print digit 3, segments a, b, c, d, g need to be turned on, as shown in
Figure 15.
The total number of outputs that the decoder needs is then 7, or a vector of size 7.
Figure 15. 7-segment Display in Basys3 Board
iii. The segments are active low, i.e., if a segment is required to be turned on, it
should be assigned the value 0.
iv. The equations of each of the outputs need to be minimized before
• In case an input greater than 9 (and less than 16) is selected, turn off the
7–segment display.
v. For this lab, only the rightmost 7 segment display, i.e., AN0 will be used. Hence,
the other three 7-segment displays need to be turned off. This needs to be done in
the Verilog code by following the steps below –
• Declare 4 outputs AN0, AN1, AN2 and AN3 (each one controls one 7-
segment display) in the module.
• The 7-segment displays AN3, AN2, AN1 and AN0 are active low. Hence, to
activate AN0, it should be assigned a value 0, and to deactivate the others,
those should be assigned a value 1.
vi. In the constraints file, the section related to the 7-segment displays should be
updated. Each segment should be mapped to its corresponding output, i.e., AN0,
AN1, AN2 and AN3 in the constraints file need to be updated to match the
defined outputs.
Deliverables and Demonstration:
i. Truth table mapping the outputs to the inputs, minimized equations of the
outputs and gate-level design of the BCD-to-7segment decoder
ii. Structural Verilog code, testbench and the constraints file
iii. Demonstration of BCD-to-7Segment module functioning on the Basys board