CS218 Programming Assignment 2 game on graphs solution

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A game on graphs: Consider a two player game played on a complete directed graph with weights on its
edges {wi,j : 1 ≤ i 6= j ≤ n}. The game starts with a token being present on the vertex v1. The two players
alternately make a move in the game. A player, when it is their turn, moves the token from its current
vertex i to a different vertex j and gets a reward of wi,j . The total number of moves for allowed for each
player is pre-determined, say m. Whichever player has the higher total reward at the end wins. In case the
two players have equal total rewards, player 2 is declared as winner.
For example, consider the following game on a graph with 4 vertices. The edge weights are given by the
following table.
v1 v2 v3 v4
v1 – 10 5 3
v2 9 – 7 12
v3 2 8 – 6
v4 5 13 4 –
Suppose the number of allowed moves is m = 2 for each player. Consider the following play of the game:
• player 1 : v1 → v3. Gets a reward of 5 points.
• player 2 : v3 → v4. Gets a reward of 6 points.
• player 1 : v4 → v1. Gets a reward of 5 points.
• player 2 : v1 → v2. Gets a reward of 10 points.
The total reward for player 1 is 10 and for player 2 it is 16. Hence player 2 wins.
In fact, in this particular game, player 2 has a strategy to win irrespective of how player 1 plays. We
demonstrate this in Figure 1.
v1
Player 1’s moves 10 5 3
v2 v3 v4
Player 2’s moves 12 8 13
v4 v2 v2
Player 1’s moves 5 13 4
v1 v2 v3
9 7 12
v1 v3 v4 v1 v3 v4
9 7 12
Player 2’s moves
v2 v4 v2 v2 v2 v2 v2 v2 v2
10 12 8 10 8 13 10 8 13
Figure 1: An example of a game, where irrespective of how Player 1 plays, Player 2 can find a way to have
a higher total reward at the end.
1
Observe that in any given game, either player 1 or player 2 will have a winning strategy. To see this
formally, suppose m = 2. Then player 2 has a winning strategy if
∀vi ∃vj ∀vk ∃v`, w1,i + wj,k ≤ wi,j + wk,`.
If player 2 does not have a winning strategy, then we get the negation of the above statement, which is
equivalent to
∃vi ∀vj ∃vk ∀v`, w1,i + wj,k > wi,j + wk,`.
This is nothing but saying that player 1 has a winning strategy.
For any given game, the task is to compute which player has a winning strategy.
Instructions
Input contains n(n − 1) + 2 lines.
Line 1 : n (the number of vertices in the graph)
Line 2 : m (the number of allowed moves for each player)
Line 3 : w1,2
Line 4 : w1,3
.
.
.
Line n + 1: w1,n
Line n + 2: w2,1
Line n + 3: w2,3
.
.
.
Line (n(n − 1) + 2): wn,n−1
Output :
1 or 2 (which player has a winning strategy)
• Programming Language: C++. We will compile your code with g++. Make sure that it works.
• Submission: put your code in a file named XXX.cpp where XXX is your roll number. Also, write
a short explanation (a paragraph) of what your algorithm does, put this in XXX.pdf. The two files
should be uploaded on Moodle (do not zip/compress).
• Given files: In the GraphGame folder, you will find: (i) helper.cpp (a c++ code showing expected
input/output, feel free to use) (ii) Few sample input and output files, (iii) an executable file, which can
be used to get the correct output on any input.
• Running time: we will test your code on some similar size instances as given in the sample input file.
If your program runs in time polynomial in n and m, that should be good enough. An exponential
running time like (n − 1)m will be too slow to pass the inputs.
• Academic integrity: Mention all references if you have referred to any resources while working on this
assignment in the pdf. You are supposed to do the assignment on your own and not discuss with
anyone else. We will do a plagiarism check on your submission using MOSS. It’s fairly sophisticated
and can detect even when you have made modifications in someone else’s code. Any cases found with
significant overlap will be sent to DADAC. If DADAC finds it to be a case of plagiarism, then the
penalty is zero in the assignment and final course grade reduced by 1 point.
• Grading: The test cases will be of varying sizes (will keep n ≤ 50 and m ≤ 100). Since the output
is simply 1 or 2, one can try to generate the answer randomly and hope to be correct on half of the
inputs. To catch this, we will run on each input multiple times and expect the same answer.
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