COMP 1406 Assignment 5 Recursion solution

$29.99

Original Work ?
Category: You will Instantly receive a download link for .ZIP solution file upon Payment

Description

5/5 - (4 votes)

A trie, also known as a prefix tree, is a tree-based data structure that stores key/value pairs (like a
HashMap). The keys in tries are usually strings. In this assignment, you will implement a trie data structure
that uses recursion to store string keys and their associated string values. The root node in the trie will be
empty (no key or value). Each node in the trie, including the root, will store a hash map with character keys
and trie node values. This structure will allow you to search for a string key in the trie by repeatedly looking
up the node associated with the next character in the key (if it exists). As an example, consider the picture
below (ignore the red for now). This trie contains the keys/values “A”, “ATE”, “ARE”, “BE”, “SIT”, and “SO”
(assume the key and value are the same, null values indicate nothing has been added there).
If you were to look up the key “ATE” in the trie, you would end up following the red node path. Starting at
the root node, look up and go to the node associated with ‘A’. From that node, look up and go to the node
associated with ‘T’, and then look up and go to the node associated with ‘E’. If the value stored in this final
node is null, the key does not exist in the trie. If the value is not null, the node’s value represents the value
associated with the given key (alternatively, if you are performing a put operation, you can add the value to
the node). If you were to look up the key “BAT”, you would start at the root node, look up and go to the
node associated with ‘B’, and then determine that the key “BAT” is not in the trie since ‘A’ is not associated
COMP 1406 – W20 – A5 Due Friday, April 3
rd at 11:59 PM
with the current node (i.e., is not in that node’s hashmap). If the additional keys “AT”, “BE”, and “SOD”
were added, the trie would then look like:
An interesting property of the trie structure is that the key for any node contained within a subtree rooted at
a node X has the key that would lead to X as a prefix. As examples, “SIT”, “SO”, and “SOD” all begin with
the character ‘S’ and are all contained within the sub-trie rooted at the node you would reach if you looked
up the key ‘S’. If “SOME”, “SODA”, and “SOAR” were added to the above trie, they would all be contained
in the subtrees of the key “S” and the key “SO”. This allows tries to easily produce a set of keys that begin
with a particular prefix.
To start the assignment, download the Assignment5-Base-Code.zip file from cuLearn. This zip contains an
IntelliJ project containing 4 Java files:
1. TrieMapInterface: This interface defines the methods that your TrieMap class must support.
These methods should work similarly to how they would for a hash map or any other map data
structure. The put method should add the associated key/value pair to the trie. If the key is
already in the trie, the value should be updated. The get method should return the value
associated with the given key, if the key exists. If the key does not exist in the trie, the get
method should return null. The containsKey method should return true if the trie contains the
given key and false otherwise. The getValuesForPrefix method must return an ArrayList of
String values that contains all keys within the trie that start with the specified prefix. The print
method should print all of the values contained within the trie.
2. TrieMap: This class contains skeleton code outlining the methods required to implement the
TrieMapInterface. I have also left method signatures from my own solution, which may provide
hints regarding possible solutions. You can remove or otherwise change the class however you
wish, so long as your class still implements the TrieMapInterface. All method implementations
COMP 1406 – W20 – A5 Due Friday, April 3
rd at 11:59 PM
must function recursively. This is the only class that you must add code to in order to
complete the assignment. You are free to add code to the other classes if you wish.
3. TrieMapNode: The class representing a node in the trie. It contains a hash map with character
keys and TrieMapNode values (similar to a binary tree but with more than two possible children),
along with a constructor and necessary get/set methods. You don’t need to change this class but
can make changes if you want.
4. TrieMapTester: This class will run several tests on your TrieMap implementation and count the
number of errors. This will run a significant number of operations, so it is probably a good idea to
run your own smaller tests first to verify your TrieMap implementation is likely correct.
The implementation of the TrieMap class may seem difficult initially. However, after becoming familiar with
recursively moving through the trie structure, you will find that most methods are quite similar. So
completing the first few methods is likely to be significantly more difficult than completing the others.
Personally, I would recommend implementing and testing the methods in this order: constructor, put, print,
containsKey, get, getValuesForPrefix.
Grade Breakdown
Put Method: 10 marks
Get Method: 5 marks
Contains Key Method: 5 marks
Get Values for Prefix Method: 20 marks
Print Method: 10 marks
Total: 50 marks