In this assignment, you will demonstrate your skills in handling touch interaction in the Android platform, and developing
applications that use the Model-View-Controller pattern. You will develop a simple graph editor with multiple views, where the user
can interactively add to and manipulate objects from the graph.
Part 1: A Basic Android Graph Editor
Build a simple GUI in Android that allows the user to create and manipulate a graph.
A main panel that fills the screen (but does not scroll)
The main panel is the area where the user will interact with the graph (see below)
The main panel shows all graph vertices, labels, and edges
Tapping on the background of the main panel creates a new vertex, drawn as a blue circle with an integer label (V0, V1, etc.)
Touching down on an existing vertex selects that vertex (shown by drawing the vertex in orange); dragging then moves the
vertex. Releasing the touch returns the vertex to blue
If a touch continues to a long press, the orange circle gets a black border, and then when the user drags their finger, an edge is
drawn to their finger location. If the user releases the touch on another vertex, the edge is added to the graph (if the user
releases on the background, the edge is discarded).
Main graph view User touches down on V0 User long-presses on V0 then moves
You must implement the system using Model-View-Controller, with correct separation between these components
Create separate classes for the Model, the View, and the Controller, following the examples given in class
Implement publish-subscribe communication to notify Views of changes to the Model; other communication between the MVC
components can be through direct links (i.e., instance variables)
Build the system using the following classes:
The system should work correctly on an emulated Nexus 5X, at Android API level 17
Resources for part 1:
Tutorial for custom Views in Android: https://developer.android.com/training/custom-views/index.html
Tutorial for Android layout: https://developer.android.com/guide/topics/ui/declaring-layout.html
Tutorial for Android Studio: https://developer.android.com/studio/intro/index.html
Box example from class: in Examples folder on the course Moodle
Part 2: Two Views and View Navigation
In the second part of the assignment you will extend your system from part 1 to add
another view (a mini view), and to enlarge the main view so that view navigation (i.e.,
swiping to move the viewport) is possible.
Additional interface requirements:
The main panel is now 3000×3000 pixels in size, meaning that it is not all shown at
once on the screen.
There is now a second view (the mini view) at the top of the screen. The mini view
shows a miniature version of the entire 3000×3000 main view. The mini view shows
all vertices and edges, but does not show vertex labels (and also does not show
colour changes in the vertices or the temporary edge).
The mini view can be any square size (specified when adding the view to layout)
The mini view also shows a grey viewfinder rectangle that indicates the extents of
the main view within its 3000×3000 area. The viewfinder moves as the user swipes
to change the location of the main view (see below).
The white space to the right of the mini view is not used.
Additional interaction requirements:
Touching and dragging on the main view’s background now moves the main view to
a new location in the 3000×3000 area.
All manipulations of vertices and edges are the same as described above.
Additional software requirements:
The mini view should use the existing publish-subscribe mechanism to receive notifications about model changes; in addition,
the mini view will need to communicate with the main view in order to determine the extents of the viewport.
Add one class for the new view: MiniGraphView
When adding the mini view to the screen layout, the programmer can set any square size for the view using the LayoutParams
argument to the layout’s addView() method. For example:
o vertical.addView(miniView,new LinearLayout.LayoutParams(400,400));
Your controller must implement a state machine (as introduced in class) to determine what actions to take at what times (e.g.,
whether a move implies a swipe of the viewport, a move of a vertex, or drawing a temporary edge).
This assignment is to be completed individually; each student will hand in an assignment.
What to hand in
Android: a zip file of your Android Studio project folder for either part 1 (if that is as much as you have completed) or part 2. If
you have completed part 2, you do not have to hand in a project file for part 1.
A readme.txt file that indicates exactly what the marker needs to do to run your code. (Systems for 381 should never require
the marker to install external libraries).
Where to hand in
Hand in your two files (one zip and one readme.txt) to the link on the course Moodle.
Marks will be given for producing a system that meets the requirements above, and compiles and runs without errors. Note that no
late assignments will be allowed, and no extensions will be given, without medical reasons.